Amorality
Most people instinctively equate being amoral with being immoral. These two moral standards, however, are radically different. Being moral usually means that you've adopted a code of behavior. This code prescribes what is right and what is wrong. Naturally, you want others to follow these rules, making you judgmental.
Morality is a result of cultural, religious, and archetypal influences and, therefore, is relative. Even the Major Moral Tenet "Thou Shalt Not Kill" can become irrelevant. When your leader says, "God says to kill the infidel," many do so with zeal. ("National security" works well, too.) Realizing that morality is relative shifts your perception, and you begin to discover new ways of relating to yourself and others. You become less judgmental and more tolerant. IROOT:NOTics employs the amoral code, because it allows a broad response to the promptings of spirit. IROOT:NOTians assimilate amorality, and it becomes another one of their subsystems. (Subsystems are psychological grids. They work on the subconscious level.)
These rapidly mutating — yet somehow stable — subsystems act as efficient gyroscopes of divinity, because the practice of IROOT:NOTics leads to a synthesis of paradox. This includes the paradox of right and wrong. IROOT:NOTian masters ("MORPHs" — Master Of ROOT:NOTian Paradoxical Harmonics) use amorality for the highest relative good, while avoiding unnecessary mental contortions. Acting from an amoral position demands a solid foundation of responsibility and integrity; without it, chaos rules. Incidentally, "chaos and order" is another paradox that IROOT:NOTics synthesizes.
The secret of mastering chaos and order is easy: (1) stay loose in order, and (2) stay ordered in chaos. Remember that both states will pass. If being happy is important, however, then the Big Trick is staying centered during change.
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